Built for Gaming & NFTs

Quantum-Seeded
Game Randomness.

Current limitation: /gaming/provable returns a commitment and the hash of a server seed, but the seed itself is neither returned nor stored and the verify link is not live yet, so the reveal step — and with it the “provably fair” check — is not available today. Rolls, shuffles and drops themselves work.

Quantum-seeded randomness for games, NFTs, and loot systems. Rolls, shuffles, and drops drawn from a quantum-circuit simulator by default, or from our IBM-hardware-seeded generator on request. A commit-reveal flow is in progress (see the limitation above).

<50ms
Avg Latency
99%+
Uptime SLA
5
Gaming Endpoints
LIVE
Entropy Pool
LAYER 1 — QNTYX TRUST INFRASTRUCTURE
QuantumRand supplies randomness to nine Qntyx products — and is available standalone for any developer.
Part of Qntyx →
Your Players Don't Trust Your RNG
Weak or unseeded software randomness can be predicted and exploited, and without a commit-reveal step nobody can prove a round was fair. Players know it — and regulators are catching up.
⚠

Overview

PRNGs Are Gameable

Software randomness can be predicted or manipulated by determined players. Seed leaks, state recovery, and timing attacks make PRNGs a liability.

🔎

Loot Box Scrutiny

Regulators and players are demanding proof of fairness, not just claims. "Trust us" doesn't pass audits or community scrutiny anymore.

💧

NFT Trait Manipulation

Provably random trait generation is becoming a baseline expectation for serious NFT projects. Predictable mints destroy collector confidence.

Five endpoints purpose-built for gaming
By default these endpoints draw from a quantum-circuit simulator (Origin cloud). Send "backend": "quantum_seeded" to use QuantumRand's generator seeded from real IBM Quantum hardware, or "ibm_hardware" for a direct hardware run. Every response is labelled with the source that produced it, and if the chosen backend is unavailable the call fails rather than quietly switching source.
POST /v1/gaming/roll

Quantum Dice Roll

Roll any die from d2 to d1000. Multiple dice per request, each outcome drawn from quantum-seeded randomness.

Use case: Board games, RPGs, tabletop simulators, any dice mechanic
POST /v1/gaming/seed

Quantum RNG Seed

Generate 64 to 512-bit quantum seeds for game engines. Use as the root of your procedural generation — statistically unique and unpredictable.

Use case: Procedural generation, world seeds, reproducible randomness
POST /v1/gaming/shuffle

Quantum Shuffle

Fisher-Yates shuffle powered by quantum bits. Up to 1,000 items per request. An unbiased Fisher-Yates shuffle: every permutation is equally probable.

Use case: Card games, loot table shuffles, playlist randomization
POST /v1/gaming/loot

Quantum Loot Drop

Weighted random selection using quantum entropy. Define your loot table with weights — we pick the drop with physics, not math.

Use case: Loot boxes, random item drops, gacha mechanics
POST /v1/gaming/provable

Commitment Token (reveal not live yet)

Generate a cryptographic commitment before each game round. The reveal step is not available yet (see the limitation above), so players cannot verify outcomes with it today. Commit-reveal is the standard approach for provably fair gaming.

Use case: Provably fair gambling, NFT mints, tournament brackets, any verifiable outcome
How Commit-Reveal Works (reveal coming)
This is how the check will work once the reveal step ships.
1

Before the Game

A quantum server seed is generated and committed via SHA-256 hash. The hash is shared with the player before the round begins. The seed stays hidden.

2

During the Game

The player provides their own seed. It's combined with the server seed and a nonce to determine the outcome. Neither party controls the result alone.

3

After the Game

The original quantum seed is revealed. Anyone can hash it and compare against the pre-game commitment. If they match, the round was not changed after the commitment.

Entropy pool — real-time
A pre-generated pool of bits from the IBM-hardware-seeded generator serves the core /generate API and any call made with "backend": "quantum_seeded". Until the first hardware seed arrives after a restart, those bits come from the OS CSPRNG and the source label says so.
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auto-refreshes every 10s
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Pool Size (bits)
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Target
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Entropy Source
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Refill Count
Quantum randomness for every game mechanic
🎲

Dice & Card Games

Rolls and deals drawn from quantum-seeded randomness, with commit-reveal verification planned.

🎁

Loot Boxes & Drops

Weighted quantum-seeded drops with the probabilities you configure.

🎨

NFT Trait Generation

Mint traits with quantum entropy. Every attribute drawn from quantum-seeded randomness.

🌎

Procedural World Generation

Quantum seeds for truly unique worlds. No two procedural maps will ever share the same quantum entropy source.

🏆

Tournament Brackets

Quantum-seeded matchmaking and bracket seeding.

🃏

Gacha Mechanics

Quantum-seeded pull rates. A commit-reveal fairness proof is planned (the reveal step is not live yet).

Start free. Scale with your platform.
Free
$0/mo
  • 1,000 calls / day
  • 256 bits max
  • No card required
  • All 5 gaming endpoints
Get Started
Indie
$9/mo
  • 50,000 calls / day
  • 1,024 bits max
  • Email support
  • Audit log dashboard
Get Started
Business
$299/mo
  • 10,000,000 calls / day
  • 4,096 bits max
  • Dedicated support
  • SLA + custom integrations
Contact Sales

Get priority access to quantum gaming APIs

Join the waitlist to lock in early-adopter pricing and get a dedicated onboarding session with our team. Limited spots available.